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Bodybag — Configuration ​

Most settings are managed through /fs_bodybag and stored in SQL. There is no v1 config/config.lua setup in this version.

Admin pages ​

PageWhat to configure
ItemsItem availability, model, use time, consumption, Carry/open permissions, disposal methods, deletion and whitelists
Active PlayersBodybag and Last World processes, remaining time, cooldowns, skip and revive/return actions
LocationsBurial/cremation areas, prop positions, enabled state, blips and teleport tools
ShopsPed model/position, items, prices, availability, blips and teleport
Character DeletionCharacter-table selection and supported identifier mappings
InventoryTool/reward items and inventory removal policy
BackupsInspect saved data, check restore eligibility, restore or remove backups
Last WorldHell/Heaven chance, separate centers/radii, stay duration, return position and map verification
GeneralGameplay limits, reuse cooldown, weapon-check timing and general behavior
FuneralsDisplay/collection timers, rewards by disposal method, announcements and blips
RecoveryPending deletion and uncertain inventory/payment operations
LogsProvider, destinations and selected events

Use Apply changes in editors and Save changes where shown. Check the footer for save success before closing. Logging configuration has its own save flow. Saved SQL settings take precedence over first-install defaults.

Locations and placement ​

Static burial and cremation actions appear only at matching enabled locations. Burial has a coffin position and burial area; cremation supports a sphere or disposal prop setup. Blips have label, sprite, color, scale and short-range settings.

Follow the placement tool's hints. Click sets the center, right-click undoes placement, scroll adjusts radius or heading, Enter confirms and Backspace/Escape cancels. The return-position tool lets you move normally and capture your current position and heading.

Funerals and rewards ​

Enable rewards independently for cemetery burial, furnace cremation, bury anywhere and burn anywhere. The coffin/clone display timer is separate from the burial plant's collection process. Wait, dig and reward-preparation durations are configurable.

Rewards can include the deceased character's name when the inventory supports metadata. An external smoking resource must be configured separately to make the reward usable for smoking.

Last World and cooldowns ​

Non-deletion disposal requires verified Last World destinations. Stay times persist across reconnects. Radius checks return residents to the configured center; weapon checks use the inventory disarm integration. Framework hunger and thirst are periodically refilled.

Bodybag reuse cooldown is saved per character. It remains after bag removal or disposal. Active Players includes cooldown-only entries and a Clear cooldown action, including offline character entries. Clearing a cooldown does not end another active process.

Languages ​

Copy locales/en.lua, change Bodybag.Locales.en to your language code and change label. Translate values inside strings, retaining the keys and placeholders. Set the locale and restart:

cfg
setr fs_bodybag_locale en

Logs ​

Discord supports multiple destinations; FiveManage and Custom support one each. Select the events each destination records. Settings saves are not logged. Discord events use labeled embeds; deletion queued, completed and failed are separate outcomes.

For FiveManage, start fmsdk and configure FIVEMANAGE_LOGS_API_KEY on the server. Keep secrets in server configuration. Discord delivery retries transient failures but is not persistent across resource restarts.

FWB Studio documentation.