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Outfit Bag — Configuration ​

Use /fs_outfitbag to open the admin menu. Configure the resource in-game and use the page's Save button to apply your changes.

Admin tabs ​

TabWhat you can do
Bag ItemsCreate and edit usable bags. Choose the inventory item, world prop, outfit slots, storage mode, appearance and robbery settings.
Active BagsView and inspect placed inventory bags.
Job BagsPlace static bags, select jobs and ranks, and create their outfits.
Command bagEnable item-free bags, set the command name and choose the number of outfit slots.
BridgeSelect your inventory, language, framework, notifications, clothing and target providers.
Outfit RulesChoose which clothing parts may be saved and blacklist specific clothing variations.
Naked defaultsSet the male and female clothing used when a player removes an outfit part.
SettingsConfigure public sharing, ground cleanup, admin access and debug logging.

Create an item bag ​

  1. Open Bag Items and click Create bag item.
  2. Select an inventory item from the searchable picker.
  3. Choose the world prop and outfit capacity.
  4. Adjust storage, appearance and robbery options.
  5. Save the bag.

Small, Medium and Large bag definitions are included by default.

Linked to each bag: each physical bag keeps its own outfits, including when transferred to another player.

Linked to player: outfits are linked to the player and item type.

The player who places the bag manages it. Public visitors can wear outfits, but cannot edit outfits or pick up the bag.

Create a Job Bag ​

  1. Open Job Bags and create a bag.
  2. Enter the Target label and choose its prop.
  3. Open Job access. Select jobs on the left and tick their allowed ranks on the right.
  4. Place the prop using the placement tool.
  5. Use Create outfit to edit clothes on the preview model or copy an existing player's clothes.
  6. Use Manage access on an outfit row to restrict it to selected ranks from the bag's access list.
  7. Click Save bag.

Changes inside the job/rank picker and clothing editor remain a draft until you save the bag.

Enable command bags ​

In Command bag, enable the feature, choose the outfit slot count and save. Players can then use /outfitbag or /ob without an inventory item. A custom command name can also be configured.

Command bags cannot be robbed. See Commands.

Clothing rules ​

In Outfit Rules, toggle the parts players may save. Under Blacklisted variations, select a part, player model, drawable ID and either all textures or one texture.

In Naked defaults, configure male and female replacements. Use Edit on model to choose them visually, then save. Check these defaults with your server's clothing packs.

Global settings ​

  • Persist outfit changes: save clothes worn or removed through all bag types using your clothing system, so they remain after reconnecting. Off by default. QB Clothing may need the small hook described in Integrations.

  • Public sharing: allow or disable public bags for both item and command bags. When disabled, players do not see the public/private actions.

  • Ground cleanup: enable cleanup and choose how long ground bags remain.

  • Admin access: configure the admin command and permission.

  • Debug: enable diagnostic console messages when troubleshooting.

Language and editable files ​

Choose the interface language in Bridge. For a custom language, copy locales/en.lua, change its locale code and language label, and translate the values without changing the keys. Missing translations fall back to English.

FilePurpose
bridge/default/dropdowns.luaProp choices and dropdown labels
bridge/default/animations.luaBag and clothing animations
bridge/default/bags.luaInitial default bag definitions
locales/*.luaTranslations

Restart the resource after editing Lua files. Keep server/settings.json when updating; saved bags and outfits are stored in the database.

FWB Studio documentation.