Clothing As Item — Installation
Dependencies
| Resource | Required | Notes |
|---|---|---|
fs_bridge | Yes | FWB Bridge — included in package with Tebex/Keymaster download |
ox_lib | Yes | Free open-source UI/callbacks library — available on GitHub |
ESX, QBCore, or Qbox | Yes | Free open-source framework — requires one of them on your server |
Supported Clothing Resources
fs_bridge automatically detects and supports the following clothing & appearance resources out of the box:
| Resource | Status | Auto-Detected |
|---|---|---|
illenium-appearance | Officially Supported | Yes |
fivem-appearance | Officially Supported | Yes |
qb-clothing | Officially Supported | Yes |
skinchanger | Officially Supported | Yes |
rcore_clothing | Officially Supported | Yes |
crm-appearance | Officially Supported | Yes |
p_appearance | Officially Supported | Yes |
qs-appearance | Officially Supported | Yes |
Items & inventory setup
- Open
fs_clothingitem/[INSTALL_ME_FIRST]. - Copy the item definitions from
items/into your inventory system (ox_inventory,qb-inventory,qs-inventory). - Copy inventory item images from
images for inventory/into your inventory's image folder.
Install steps
- Create a category folder named
[fs]inside your server'sresources/directory (resources/[fs]/). - Download and place all resources into
resources/[fs]/:fs_bridgefs_clothingitem
- Download and install
ox_libinto yourresources/directory. - Complete Items & inventory setup by importing item definitions and images from
fs_clothingitem/[INSTALL_ME_FIRST]. - (QBCore Only) If using
qb-inventoryorqb-clothing, apply the modifications detailed below. If usingox_inventory,qs-inventory,illenium-appearance, etc., SKIP the modifications section. - Configure
fs_clothingitem/config/settings before starting. - Add the resources to your
server.cfgat the end of your ensured resources:
lua
ensure ox_lib
-- make sure to ensure all resources above this to make it work properly
ensure [fs] -- ensure it as last resourceQBCore Framework Modifications
Skip Notice
- Inventory Edit (Part 1): Only required if you use
qb-inventory,ps-inventory,qs-inventory, orij-inventory. If you useox_inventory, SKIP Part 1. - Clothing Edit (Part 2): Only required if you use
qb-clothing. If you useillenium-appearance,fivem-appearance, orrcore_clothing, SKIP Part 2.
Part 1: Inventory Modifications (Optional — Only For QB, QS, & PS Inventory Servers)
Open your inventory server script (qb-inventory/server/main.lua, qs-inventory/server/main.lua, ps-inventory/server/main.lua, or ij-inventory/server/main.lua) and use Ctrl + F to search for RemoveItem. Add TriggerEvent('qb-core:onRemoveInventoryItem', ...) to notify fs_clothingitem when an item is removed. If you use ox_inventory, skip this section.
lua
-- Path: qb-inventory/server/main.lua (NEW QB Inventory)
function RemoveItem(identifier, item, amount, slot, reason)
if not QBCore.Shared.Items[item:lower()] then
print('RemoveItem: Invalid item')
return false
end
local inventory
local player = QBCore.Functions.GetPlayer(identifier)
if player then
inventory = player.PlayerData.items
elseif Inventories[identifier] then
inventory = Inventories[identifier].items
elseif Drops[identifier] then
inventory = Drops[identifier].items
end
if not inventory then
print('RemoveItem: Inventory not found')
return false
end
slot = tonumber(slot) or GetFirstSlotByItem(inventory, item)
if not slot then
print('RemoveItem: Slot not found')
return false
end
local inventoryItem = inventory[slot]
if not inventoryItem or inventoryItem.name:lower() ~= item:lower() then
print('RemoveItem: Item not found in slot')
return false
end
amount = tonumber(amount)
if inventoryItem.amount < amount then
print('RemoveItem: Not enough items in slot')
return false
end
inventoryItem.amount = inventoryItem.amount - amount
if inventoryItem.amount <= 0 then
inventory[slot] = nil
end
-- Added for fs_clothingitem by Capy
if player and slot then
TriggerEvent('qb-core:onRemoveInventoryItem', identifier, item)
end
if player then player.Functions.SetPlayerData('items', inventory) end
local invName = player and GetPlayerName(identifier) .. ' (' .. identifier .. ')' or identifier
local removeReason = reason or 'No reason specified'
local resourceName = GetInvokingResource() or 'qb-inventory'
TriggerEvent(
'qb-log:server:CreateLog',
'playerinventory',
'Item Removed',
'red',
'**Inventory:** ' .. invName .. ' (Slot: ' .. slot .. ')\n' ..
'**Item:** ' .. item .. '\n' ..
'**Amount:** ' .. amount .. '\n' ..
'**Reason:** ' .. removeReason .. '\n' ..
'**Resource:** ' .. resourceName
)
return true
endlua
-- Path: qb-inventory/server/main.lua (OLD QB Inventory / ps-inventory / ij-inventory)
local function RemoveItem(source, item, amount, slot)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
amount = tonumber(amount) or 1
slot = tonumber(slot)
if slot then
if Player.PlayerData.items[slot].amount > amount then
Player.PlayerData.items[slot].amount = Player.PlayerData.items[slot].amount - amount
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if not Player.Offline then
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. Player.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. Player.PlayerData.items[slot].amount)
end
-- Added for fs_clothingitem by Capy
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
elseif Player.PlayerData.items[slot].amount == amount then
Player.PlayerData.items[slot] = nil
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if Player.Offline then return true end
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
-- Added for fs_clothingitem by Capy
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
end
else
local slots = GetSlotsByItem(Player.PlayerData.items, item)
local amountToRemove = amount
if not slots then return false end
for _, _slot in pairs(slots) do
if Player.PlayerData.items[_slot].amount > amountToRemove then
Player.PlayerData.items[_slot].amount = Player.PlayerData.items[_slot].amount - amountToRemove
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if not Player.Offline then
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. Player.PlayerData.items[_slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. Player.PlayerData.items[_slot].amount)
end
-- Added for fs_clothingitem by Capy
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
elseif Player.PlayerData.items[_slot].amount == amountToRemove then
Player.PlayerData.items[_slot] = nil
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
if Player.Offline then return true end
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(source) .. ' (citizenid: ' .. Player.PlayerData.citizenid .. ' | id: ' .. source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
-- Added for fs_clothingitem by Capy
TriggerEvent('qb-core:onRemoveInventoryItem', source, item)
return true
end
end
end
return false
endPart 2: qb-clothing Modifications (Optional — Only For QB Clothing Servers)
Add the following events to the bottom of qb-clothing/client/main.lua (only if you are using qb-clothing and these events do not already exist in your script). If you use illenium-appearance, fivem-appearance, or rcore_clothing, skip this section.
lua
-- Event 1: qb-clothing:client:loadOutfit
RegisterNetEvent('qb-clothing:client:loadOutfit')
AddEventHandler('qb-clothing:client:loadOutfit', function(oData)
local ped = PlayerPedId()
data = oData.outfitData
if typeof(data) ~= "table" then data = json.decode(data) end
for k, v in pairs(data) do
skinData[k].item = data[k].item
skinData[k].texture = data[k].texture
if data[k].shapeMix then
skinData[k].shapeMix = data[k].shapeMix
end
if data[k].skinMix then
skinData[k].skinMix = data[k].skinMix
end
end
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
end
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
if data["decals"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
if data["accessory"] ~= nil then
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
end
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
if data["hat"] ~= nil then
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
if data["glass"] ~= nil then
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
if data["ear"] ~= nil then
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
if data["watch"] ~= nil then
if data["watch"].item ~= -1 and data["watch"].item ~= 0 then
SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true)
else
ClearPedProp(ped, 6)
end
end
if oData.outfitName ~= nil then
QBCore.Functions.Notify("You have chosen "..oData.outfitName.."! Press Confirm to confirm outfit.")
end
end)
-- Event 2: qb-clothing:getSkin
AddEventHandler('qb-clothing:getSkin', function(cb)
cb(skinData)
end)