Safezone Creator
🛡️ Safezone Creator – Complete In-Game Safezone Management Suite
Design, place, and customize protected zones anywhere on your server without touching a single line of code. Using an interactive 3D in-game visual editor (/safezonemenu), server administrators can draw Sphere, Box, or PolyZone boundaries, enforce combat and driving restrictions, configure speed limits, and broadcast custom entry/exit alerts.
Includes its own built-in modular bridge for ESX, QBCore, and Qbox.
⚙️ Key Features
- Visual In-Game Creator Gizmo (
/safezonemenu) — Draw and scale safezones live in the world with real-time 3D gizmos, wireframe previews, and point-and-click vertex editing. - 3 Flexible Zone Types:
- Sphere Zones: Quick radial protection around hospitals, spawns, or car meets.
- Box Zones: Defined rectangular boundaries with length, width, height, and heading.
- PolyZone: Freeform multi-point polygon shapes matching any custom MLO, building interior, or gang territory perimeter.
- Granular Safety & Protection Rules:
- Disable Weapon Shooting & Aiming
- Player & Vehicle Invincibility (Godmode)
- Disable Vehicle Damage & Ghosting / Anti-Ram
- Enforce Speed Limits Inside Zone
- Disable Melee Combat / Punching
- Disable Stealing, Looting, & Robbery Interactions
- Custom Entry & Exit Notifications — Set tailored title, description, and sound effects whenever players cross the safezone boundary.
- Dynamic Map Blips & Radiuses — Create custom radar blips, change blip icons, colors, alpha transparencies, and labels directly in-game.
- Persistent MySQL Sync — All created safezones save instantly to the database and sync live to all online players without restarting the server.
Package
| Package | Resource Folder | Frameworks | Category |
|---|---|---|---|
| Script Package | fs_safezonecreator | ESX, QBCore, Qbox | FiveM Script |
Documentation
- Installation — dependencies and server.cfg setup
- Configuration — in-game management panel guide
- Commands — admin command and permission setup
- Common Errors — troubleshooting and common fixes
