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Outfit Bag — Common Errors ​

Enable Settings → Debug logging while diagnosing a problem. Disable it again when you are finished.

SymptomCheck
Tablet access deniedGrant the dedicated fs_outfitbag.admin ACE to the correct group/license. General command permission is not enough.
Repeated rename warningRename the resource folder to exactly fs_outfitbag and restart it.
Storage starting/unavailableStart oxmysql first, verify the connection and database privileges, then inspect debug output. SQL setup is automatic.
Item does nothingConfirm a single enabled Bag Item definition matches the item, the framework/inventory providers are active, and the callback supplies an exact slot.
Item callback error after restartEnsure the selected framework and inventory are fully started; restart Outfit Bag after its providers and retry. Capture debug output if it persists.
Duplicate/stacked item rejectedUse non-stacking/unique bag items. Do not duplicate fs_bag_uid metadata manually.
Missing admin item imageInstall itemname.png into the active inventory's image directory. The installation folder is not a thumbnail fallback.
Bag cannot be placedStand on foot with clear space nearby. Check collision, obstacles, surface slope and whether the chosen prop exists in your game build.
Job Bag not visibleCheck Enabled, saved placement, OneSync, prop model availability and the placement's routing bucket.
Job outfit missing/inaccessibleCheck the bag's selected job/ranks, the outfit's access subset and the player's model. A higher rank is not automatically included in an explicit rank selection.
Outfit does not change a componentCheck allowed parts, drawable/texture blacklist, model compatibility, selected clothing provider and naked defaults.
Camera/animation problemCheck bridge/default/animations.lua and conflicts with other resources controlling the ped/camera. Include debug details in your report.
Bag item operation pendingFree inventory space and run /outfitbagrecover once the inventory provider is available.
Language missingConfirm the locale registers its code/label correctly, then restart the resource.
Some text remains EnglishMissing or empty translated keys fall back to en.lua. Keep keys unchanged when translating.
Footer only shows VersionThe online check was unavailable. Gameplay is unaffected; enable debug for the diagnostic reason.
UI changes are not visibleFiveM loads web/build. Keep it synchronized with web/source and restart after deployment.

Before reporting an issue ​

Include your framework, inventory and clothing resource versions, relevant debug output, reproduction steps, and whether it affects inventory bags, Job Bags or both. Do not post database credentials or license secrets.

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