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Notify — Common Errors & FAQ ​

Have a question or encounter an issue while running fs_notify? Check the common questions and error solutions below.


❓ Q: Why does /fs_notify display a "Permission Required" screen? ​

Cause

This occurs when AllowPlayerEdit = false is set in config/config.lua and the player executing the command lacks the required ACE admin permission (fs_notify.admin).

Solution

  1. To allow admins only: Add the ACE permission to your server.cfg:
    lua
    add_ace group.admin fs_notify.admin allow
    # Or for your specific license:
    add_ace identifier.license:your_license_here fs_notify.admin allow
  2. To allow all players to customize their own styles: Open fs_notify/config/config.lua and set:
    lua
    config.AllowPlayerEdit = true
  3. Restart your server.

❓ Q: Why are notifications not playing any audio sound? ​

Cause

The selected sound is set to none, sound volume is muted in GTA V audio settings, or a custom audio URL is not a direct audio link.

Solution

  1. Run /fs_notify in-game and select an active sound profile (e.g. esx, okok, soft_chime).
  2. If using a Custom Sound URL, ensure the link is a direct, publicly accessible URL ending in .mp3 or .ogg (e.g. hosted on Discord or a CDN).
  3. Check soundMode: If set to first_only, subsequent notifications in a rapid burst will not play sounds to avoid spam. Set to every_notify if you prefer audio on every single alert.

❓ Q: How can I replace my framework's default notification with fs_notify? ​

Solution

You can replace your framework's notification function in your core files or bridge scripts:

For ESX (es_extended):

lua
function ESX.ShowNotification(message, type, duration)
    exports.fs_notify:show(message, type or 'info', duration or 5000)
end

For QBCore (qb-core):

lua
function QBCore.Functions.Notify(text, texttype, length)
    exports.fs_notify:show(text, texttype or 'info', length or 5000)
end

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